Game Development
7 notes in this chapter
Game Development Terms MOC
7 terms across 3 categories, the concepts underneath any engine you’d pick.
Core Concepts
Engines & Tools
Graphics & Simulation
How to use this
Core Concepts apply no matter which engine you pick — read those first, then let Unity vs Unreal vs Godot decide the rest of your tooling.
Suggested order if starting from zero
- Game Loop → Frame Rate and Delta Time — the two ideas everything else in game dev builds on
- Game State Management — how a real game (not just a demo loop) is actually organized
- Entity Component System (ECS) — how larger games structure hundreds of different object types cleanly
- Physics Engine and Collision Detection → Procedural Generation — the two most common reasons to reach for a full engine instead of building from scratch
- Unity vs Unreal vs Godot — once the concepts click, pick a tool and actually build something