Game Development

7 notes in this chapter

Game Development Terms MOC

7 terms across 3 categories, the concepts underneath any engine you’d pick.

Core Concepts

Engines & Tools

Graphics & Simulation


How to use this

Core Concepts apply no matter which engine you pick — read those first, then let Unity vs Unreal vs Godot decide the rest of your tooling.

Suggested order if starting from zero

  1. Game Loop → Frame Rate and Delta Time — the two ideas everything else in game dev builds on
  2. Game State Management — how a real game (not just a demo loop) is actually organized
  3. Entity Component System (ECS) — how larger games structure hundreds of different object types cleanly
  4. Physics Engine and Collision Detection → Procedural Generation — the two most common reasons to reach for a full engine instead of building from scratch
  5. Unity vs Unreal vs Godot — once the concepts click, pick a tool and actually build something

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